Tuesday, November 10, 2009

Project 5: The Vocoder

For this project we had to get an audio sample off of freesound.org after setting up an account and mess with it in this thing called the vocoder (vocodex).
Surprisingly, this has been the only project to come of ease to me.
So, I looked for some random thing that hit my interest. I'm not going to say what I typed into the search query to get this, because then it won't be original if somebody likes it and uses it, too. And, that will upset me, haha.
I have 3 different audio samples as of right now, and I think that I'm just going to stay with those.
My first one is a zombie saying 'I will eat you.' My second one is a boss saying 'Your feeble efforts amuse me, human.' My third one is just a bunch of girls laughing. I put them all in different patterns and followed the steps on musictech0910.blogspot.com. On the vocoder (vocodex) I used the growling setting.

Today is a new day. I got all the audio files I think I need. So, I decided to start with bass. Percussion/drums come hardest to me. So, I opened up BooBass and put a long note to be chopped in at A sharp/B minor. I chose Pyro 7. I didn't think the end fit for what I wanted, though. So I deleted it and added 2 notes that sounded like a kool bass hammer-on/pull-off.
I think I might use this for the intro. Then the drums/percussion can come in after a few measures.
Next, I think I'm going to do guitar. Slayer. Yeah.
So far, I chose Pyro 7 again on POWER Dire Straits and kept the chop just as how it was. Now, let's see if it fits.
It fits fairly well. But, I might change it later.
Time to upload a sample. xD I am SO not done. Tell me what you think, if you want.



Time to call it a day(ish?).

Today is Wednesday and I had Mr. Rabuse help me. My piece had a very busy bass line and then a guitar that made it sound very heavy metal, which drew the attention away from the zombie and eerie feel. We decided that maybe the bass and the guitar didn't go together so well. Mr. Rabuse suggested adding something for texture for the bass and guitar to flow together better. He also said that the growling effect would make it hard to understand, and I should choose a different setting in the vocoder. We chose ensemble, and then he showed me that you could make it stay on one note and change the pitch of their voices. The bass, instead of just an electric, was put through the SimSynth and it made it sound a lot kooler. Then to add more texture, we used the Sytrus on Angelic Whistle (#2). Mr. Rabuse also helped to make a drum loop, which I think went really well. I thought about breaking apart the girl's eerily laughing part and putting it in random parts throughout the song, but then I decided it sounded pretty good at the end, with the bass line and 2 notes on the Sytrus just repeating until there's one note by itself for a second at the end.
I think it's pretty much done, unless I want to mess with it some more. At the end, with the girls laughing, I changed it one last time (I think) and had it so the first 3 parts of a lot were just bass, then I added the drum loop in again, had the bass alone for one and then one last changing note of the Angelic Whistle (#2) that had been going on the whole time. I'll embed this new sound.



Tell me what you think, please. xD or don't. haha.





4 comments:

  1. Wow, Tiff. You have now suceeded in creeping me out for today.
    Seriously, that was creepy, but pretty good. The first one was loud, and I could actually understand the voices better than the second one. The second one was calmer, which was somehow creepier, but quiet.
    Good job

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  2. hahaha :D I was going for a creepy feeling.
    Wicked to hear it did as such. xD
    Thanks you, Alex. :)

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  3. The cool thing about this loop is the extreme registers used. There is that REALLY high pitched whistle sound, and bass rounding out the bottom end. That leaves the entire midrange frequency area available for vocals (that have been given a healthy dose of vocoder).
    Fantastic effect. Well done.

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