Tuesday, January 19, 2010

Project 8- Ringtone

Today is Tuesday, the 19th, and I'll probably be done with this by the end of the period, so why am I even posting the date when the date is automated?
This is totally purposeless to me, because my phone is smashed...and I'm probably not getting one that can handle an awesome ringtone by me anytime remotely soon.
Oh, well, today's not the greatest of days...so, I'll just get this project done.
I really like that drum loop I came up with in Project 7, even if it is dangerously simple. So I'll just re-enact it again on here? I don't feel like doing that whole bam bam smash wack thing again. So, you'll just here it when I post it. I wanted to do something with the bass, but on phones it's harder to hear those frequencies I guess.
I'll do something on the guitar then. :) Or maybe something techno in a synth, again. I like techno ringtones, or total screamy ones that get your attention.
I think I'm going to use a preset for a synth...because I don't feel like taking the time to make one, because I feel sick.
So far, I like citric.
Put it on middle C in piano roll. :) Gonna chop it up, transpose it, and/or riff machine.
Kay, found something I like after a few tries. I forgot what it was called, but I like it. :) And I don't want to mess with it (for now). Maybe next class I will if I have nothing to do, and there is a next class.
I think it MAY be too low for a ringtone, but I think it's worth it (it'd make me answer my phone if I heard too low buzzes). There are some high pitch noises, though, that fit. So, I'd be able to hear it.
Anyways, here it is: 4 what's-it-calleds long. Meant to be played on repeat and on vibrate 'til you answer your phone or don't that, is. xD
PS. Now I'll post the thing in an mp3 format on here, so you can here it. If you actually want that uhm...download for your phone, you can figure it out...but once I figure out the part I can handle (since I have no phone) I'll post a link on here so you can go check it out...or take it, that's kool. :) I really don't care.




PPS AND I went to that myxer.com site. Fairly simple. We can all figure it out. :P
And, I can't really post it because there's no link. Good luck.

_Spiff is out.

Friday, December 18, 2009

Project 7: Synth Design Part II

Today is Friday, and I'm just starting Project 7 because I just finished Project 6.
I pretty much understand how to make the synths, it just takes time to figure out which one you want. So, that'll take the most time, and then we have to come up with our own patterns, which means finding some neat stuff in Riff Machine.
So, I don't forget (you don't have to read this, this is for my own personal forgetful benefit):
1. The shape of the wave(s) that you use.

2. Any adjustments to the shape of the wave (using the sliders next to the wave shape).
3. Which operators and how many of them did you use (1-6).
4. Filter settings.
5. FX Settings.
6. Any envelopes or LFO used to modify the wave (pitch, volume, panning, cutoff filter frequency, etc.).
7. Balance of your loop: Rhythmically busy vs. rhythmically simple and high pitched instruments vs. low (bass) pitched instruments.
8. Form. Is it AABA? ABACA? ABCAB?
_Mr. Rabuse's blog musictech0910.blogspot.com (now it's not copyrighting, right?) oO
Okay, ready? Here's a riddle:
KICKnotnotnotKICKnotnotnotBANGBANGBANGnotBANGnotBANGBANG
There's my drum loop, since I'm not just gonna post that alone. :P
I used a regular snare (that I may or may not change) and my favorite kick drum: FLS_Kick 04.
Peace out. xD
We are finally back and today is the Monday right after vacation.
I personally like the sine wave the best (which means without, in Latin)...sounds the most obscure, and least BAMrightatchya. And, wow, I cannot get over myself because I sound like amahzahzing CANDY. xD Anyways, I have kept the settings all default in the Sytrus for now. I shall tell you the numbers and perks when I choose what I like when I'm messing around. :) We have about 20 minutes, so I should get done.
Kay, here's the numbers (if you have a wonderful imagination, you can even hear them in your head :P):
Shape: 38%
Tension: 0%
Skew: 37%
Sine shaper: 0%
Pre-filter: 55%
Noise: 0%
Sine
Today is Thursday and I've decided to work with AABA format. I put a little fade-in with the drums, using an automation clip. Nothin' fancy, but I didn't want it to start out like wicked loud.
I still have to make another synth. I'll make it sound like uhm, I know, but I don't know what it's called.
Okay, so I didn't get it exactly perfect, but here it is so far (my second synth):
Shape: 100%
Tension: 0%
Skew: 68%
Sine shaper: 55%
Pre-filter: 28%
Noise: 0%
Square
Good thing I posted these numbers, 'cause I just deleted it by accident. xD
Aright, I like my second synth now because I found a good thing in the riff machine. I changed around my whole thing, making the second part be the first 2 parts and the first 2 parts the 3/4 part before the end. :) Techno and them calm techno. haha
I really wanted to have the last part (part A repeated at the end) to be like an Avenged Sevenfold song (yeah, doesn't sound like them at all, but I mean the format) where there's a guitar part and then some drums. Yeah, I'm workin' on it. And, for the second part of A, I'm gonna put some bass and guitar in probably.
By the way, this paragraph and above are Monday. To tell the truth, I messed with a whole bunch of stuff in those two synths...randomly pushing buttons until I like it, so I can't really tell you what I did. And, I know that's what we're supposed to be talking about in this. But...as I go along, I WILL tell you how the high and low uhm complement each other? As well as the simple and complex. I think the two synths in this are going to be the complex...even the drums are a bit more complex, that is, of the guitar and bass that I'm going to make. The bass and guitar are going to be the lower ends of this.
Yeah, I changed my mind for the first part. I had a piano, with pretty much all notes and the basic pattern of the second which turned to the first synth, fade in with the first 2 drum uhm things. Then came the all-out techno, calmer techno, and then outro. Still gotta figure out if and how I'm gonna work some bass/guitar in there.
Maybe I'll use some ghost channels all in the uhm...first synth that became the second's loop. I've got the bass, and yeah, the guitar is just not working for me and I don't want to mess up what I already have. Maybe I'll mess with it some other time. Time to upload for now.




Tuesday, December 1, 2009

Project 6: Sytrus and the Riff Machine

Yeah, so we've been learning about this Sytrus project for...a while. I never really posted anything, because I didn't do much. :) I just made those 2 default rather annoying beeping noises that I MIGHT change, but then again I might not because they might go rather well with my rather random idea. xD Lotsa rathers, right?
Anyways, today, I'm going to try to work on that AABA format...pick a riff from the Riff Machine that I like and go with it. Then I'll add the instruments, and all that other good junk, 'cause junk food is good like that. :P
I want to go for a rather eerie feel, not sure...if I want to go techno yet.
Mr. Rabuse just helped me out. I wanted to delete the random riff that I had while messing with Sytrus and the Riff Machine, and I found one I really like for not-the-saw-wave Sytrus. haha. Don't know what the right word is.
He showed me this really sick thing called Ghost Channels, and it shows you what the other instruments are playing while you're messing around. It really helps to show you what goes. 'Cause you do trial and error, hear, AND see. xD Pretty wicked.
So, anyways, I'll be happy today if I get a good bass line that I like.
Aright, I got one, but I'm not telling you yet. xD So now...some drums....? Hmm...haha. I think I'm gonna exclude the dear ol' geetar, here. :) I'm saving that for the B section, I think. I kinda wanna make it out there. haha, I think.
Well, anyways, we're leaving in a few...and I can't find any of the options on the left side of the screen. If it doesn't open up with all that next time, I'll just ask Mr. Rabuse. 'Cause I needa find some kick drums 'n tom-toms, snares fer sher, possibly. xD haha
Today is Friday, and I got the little thing on the side back (browser). haha Had to click the browser button.
I got a simple, 4-beat kick drum in there. I think I'll keep it, but change the kick drum.
Okay, yeah, that made no sense. But, I did change it. I went from the regular kick to FLS_Kick 04. Much softer, and I think it goes with the whole feel I wanted much better. I added FLS_Snare 01b, for then 2nd and 4th beat...I think it sounds okay. Not sure if it's the best, though. I tried a snare on the 2nd note and them 3 quarter-notes right before the kick...sounded too busy for an already somewhat busy Sytrus, though. I think the bass compliments it pretty well, though. Guess I'll go insane with the drums when I get to the guitar.
Aright, made a little thing that sounds like the A part. I used Ghost Channel, so I could see what my parameters were. It doesn't sound so hot right now, but it's still a work in progress. Time to go in a minute, or a few...so, peace out. xD
My B part is probably just going to be the guitar (DIST Metal) with the other Sytrus sound in the background. I'm going to post it today, even if it's not done. I can touch up on it later, because progress reports go out tomorrow.
Mr. Rabuse just helped me and we changed up the bass part a bit, to add some motion. For texture, we added this thing called Autogun, for this one sound, that lasted for the whole second part of A.
Part B just WASN'T working. So, Mr. Rabuse found a way to have my second Sytrus match an electric (distorted) guitar called POWER Dire Straits.
I have to go in 10 minutes, so I'll just make sure my thing goes together, before posting and heading out.
Okay, I just posted it. But, I can't figure out how to get my bass any louder, everything else is fine.
Today is Friday (again?) and well, I posted this a few days ago with my embedded file. But, Mr. Rabuse showed me this weird X and Y controller, since I changed the volume of my bass and we messed with this thing called NODX? It's wicked small writing, so I'm not sure if that's even it. But, it's the second to last of the knobs. We set it to 5, like assigning any other automation type thing.
I made it so the effects took place gradually with the bass, with speed, and more of a subtle change in sounding of the bass with the two knobs that reduce the extreme-ness. haha Yeah. So, I will most likely be posting that today and moving onto Project 7, which from what I've heard, is much like this one.




Friday, November 20, 2009

New Song (November)

I see you in my dreams
on the nights that they're haunting me.
We're not together,
We didn't make it 'til forever.
And you've got someone else
to kiss and hold.
You've found someone much better to Love.

She's better than me.
Much obliged and you're so glad
to be eased of this pain.
Yeah, that's the pain of being with me.

The way you run up to her
and catch her in your arms
comes as no surprise to me.
Hurts me, might I add.

My imagination gets the best of me,
My masochistic side takes a hold of me.
As I see you... I start to bleed.
The tears escape from my eyes.
They've gone past my eyes and hit the floor.
I know that I have and will forever lose this game.

I can see the disappointment starting in your eyes.
I can feel the shame cast upon my very being.
You're my romance,
satisfying this need, satisfying all my needs.
Why I still turn to the razor, I will never know.
You're the beauty
that I see in everything.
And from the gleam in your eyes
I have lost my way... I drop the blade.
Yeah, I'm to blame.

Tuesday, November 10, 2009

Project 5: The Vocoder

For this project we had to get an audio sample off of freesound.org after setting up an account and mess with it in this thing called the vocoder (vocodex).
Surprisingly, this has been the only project to come of ease to me.
So, I looked for some random thing that hit my interest. I'm not going to say what I typed into the search query to get this, because then it won't be original if somebody likes it and uses it, too. And, that will upset me, haha.
I have 3 different audio samples as of right now, and I think that I'm just going to stay with those.
My first one is a zombie saying 'I will eat you.' My second one is a boss saying 'Your feeble efforts amuse me, human.' My third one is just a bunch of girls laughing. I put them all in different patterns and followed the steps on musictech0910.blogspot.com. On the vocoder (vocodex) I used the growling setting.

Today is a new day. I got all the audio files I think I need. So, I decided to start with bass. Percussion/drums come hardest to me. So, I opened up BooBass and put a long note to be chopped in at A sharp/B minor. I chose Pyro 7. I didn't think the end fit for what I wanted, though. So I deleted it and added 2 notes that sounded like a kool bass hammer-on/pull-off.
I think I might use this for the intro. Then the drums/percussion can come in after a few measures.
Next, I think I'm going to do guitar. Slayer. Yeah.
So far, I chose Pyro 7 again on POWER Dire Straits and kept the chop just as how it was. Now, let's see if it fits.
It fits fairly well. But, I might change it later.
Time to upload a sample. xD I am SO not done. Tell me what you think, if you want.



Time to call it a day(ish?).

Today is Wednesday and I had Mr. Rabuse help me. My piece had a very busy bass line and then a guitar that made it sound very heavy metal, which drew the attention away from the zombie and eerie feel. We decided that maybe the bass and the guitar didn't go together so well. Mr. Rabuse suggested adding something for texture for the bass and guitar to flow together better. He also said that the growling effect would make it hard to understand, and I should choose a different setting in the vocoder. We chose ensemble, and then he showed me that you could make it stay on one note and change the pitch of their voices. The bass, instead of just an electric, was put through the SimSynth and it made it sound a lot kooler. Then to add more texture, we used the Sytrus on Angelic Whistle (#2). Mr. Rabuse also helped to make a drum loop, which I think went really well. I thought about breaking apart the girl's eerily laughing part and putting it in random parts throughout the song, but then I decided it sounded pretty good at the end, with the bass line and 2 notes on the Sytrus just repeating until there's one note by itself for a second at the end.
I think it's pretty much done, unless I want to mess with it some more. At the end, with the girls laughing, I changed it one last time (I think) and had it so the first 3 parts of a lot were just bass, then I added the drum loop in again, had the bass alone for one and then one last changing note of the Angelic Whistle (#2) that had been going on the whole time. I'll embed this new sound.



Tell me what you think, please. xD or don't. haha.





Sunday, November 1, 2009

Something New?

http://www.divshare.com/download/9136875-274

I'm just trying to see if this works. It's not a project (yet).

COPYRIGHT INFORMATION

Do not steal this, or you WILL get hurt.
_Tiffany Corbett, September-November 2009

Friday, October 30, 2009

Project 4: Automation


For this project, we had to work with automation. If I did it correctly, you would make your pattern or whatever and then open up the mixer (which is right next to the step sequencer, piano roll, playlist, etc. options). You would have a whole bunch of different volume controls, and then 2 more on the right. Then there was an overall volume control for that selected pattern.
My inspiration for this 30-ish (less) second long thing was Utada Hikaru/Wakeshima Kanon/J-Pop. I was going for a kind of techno-pop feel.
I just used a simple drum loop (there was 2 right in a row, and then 1 on the next beat) with this funky bass I found...BASS_EmEf_C2. There was only one note for that, but I really liked it. Reminded me of Dr. Acula.
In the beginning of Simple and Clean/Hikari there is this girl breathing and the effects on it just sound really kool, and you can tell they're repeating it over each other and messing with the volume, and basically everything they can.
I made the volume sort of fade in from the beginning, as well as change the sound of the actual kick drum. It sounded a lot softer and less well...BANG and high-pitched (somewhat).
Then I added the bass in (which I kept fairly original).